![]() ![]() Where the sport begins to show its breaks, is very literally – inside the gaps of content. ![]() And the gameplay is mostly stable – Awesome slowmotion and active battle with timing and motion in the fore front, accompanied with fitting noise and music and set with a good couple of active elements to facilitate. With various areas en views being accessible, and superb level design creating enjoyable. Warcube looks excellent, and it all provides specific level of charm and unique concentration, even using the limited scope of it is character styles. It gives the game personal approach and allows you to feel welcome while playing. Something that deserves additional notice may be the developer’s character constructed into the game: there’s a tiny dice that you are going to match as you progress. The combat system is fairly easy: click the opponents to charge and damage them, but there’s a perspective: after you reach an opponent, the slow mo turns on and there’s to be able to start a new assault, causing you to “combo” through your opponents and cycle kill them. The game includes one world road split into places, you can “zoom in” and conquer them when you travel, which gives additional dimension to the game. You’ve returned to claim back your empire (and to combat red cubes). Description: Warcube is an action/adventure game, where you handle, that’s a cube of war, appropriate.
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